 Joel Hueser
		    10/20/2022
		    
		    
		    Joel Hueser
		    10/20/2022
		    Motion Spots 
		
			Offense is spacing, and spacing is offense:
		
			-Strive to keep the two guard spots filled (aka "Square the Top")
		
			-Maintain 12' to 15' spacing
		
			-Floor balance will dictate wing and forward spots
		
			-Take all cuts to the basket (unless post is occupied) and then space out
		
			-When spacing out, fill the open spot. If it's not open, back screen out
	
	
		
			Motion Terminology 
		
			-Point
		
			-Slot
		
			-Wing
		
			-Forward
		
			-Dead Corner
		
			-Porch
		
			-Landmark
		
			-High Post
	
	
		
			Guard to Wing/Forward Pass = Basket Cut
		
			1 uses a front or rear cut depending on how x1 guards the pass (front cut shown here).
	
	
		
			Occupied Post = Shallow Cut
		
			1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here).
	
	
		
			w/High Post = UCLA Cut (aka Basket Cut)
		
			5 back screens and 1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here).
	
	
		
			Guard to Wing/Forward Pass = Middle Screen
		
			1 and 4 must read each other and go opposite.
		
			Shown here 4 is the 1st cutter curling to the basket, and 1 replaces out.
	
	
		
			Guard to Guard Pass = Set a Wide Pin Down Screen
		
			1 looks to basket cut first (this is ALWAYS our primary cut) to create proper screening angle (butt to ball).
		
			-Sprint to screen
		
			-Fist up, "Use me!"
		
			-Wait, wide, watch!!!
	
	
		
			Guard to Guard Pass = Receive a Flare Screen
		
			1 looks to basket cut first (this is ALWAYS our primary cut) to set up flare cut. 2 creates proper screening angle by positioning his butt to the dead corner.
		
			-Sprint to screen
		
			-Fist up, "Use me!"
		
			-Wait, wide, watch!!!
	
	
		
			w/High Post = Chin Cut (aka Basket Cut)
		
			1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here). 4 looks for 1 cutting to the basket. Several options present themselves here:
		
			-1 screens for 3 and 4 screens for 1 (STS)
		
			-5 screens (WPD) for 2 or ball screens for 4
		
			-4 passes to 3 and cleans up a stagger screen for 2
	
	
		
			Guard to Guard Pass = Set a Ball Screen
		
			4 looks to basket cut first (this is ALWAYS our primary cut) to create proper screening angle (butt to sideline). 4 wants to make x1 go over the top of his screen.
		
			-1 needs to drive the ball
		
			-4 rolls/dives hard to the rim (or pops if he can shoot the three)
		
			-Back action for 2 when 4 dives
	
	
		
			Wing to Guard Pass = Replace Cut (V-Cut)
		
			Preferred cut in this situation to maintain proper floor balance.
	
	
		
			Wing to Guard Pass = Receive a Back Screen
		
			5 creates proper screening angle by positioning his butt to the basket. 3 uses a front or rear cut depending on how x3 guards the pass (rear cut shown here). After 5 holds the screen:
		
			-Pop out if he can shoot the three
		
			-Button hook 3 on the landmark
		
			-Pin down for for cutters changing sides
	
	
		
			Post Entry = Spits
		
			Anytime we enter the ball to a player with his back to the basket we "split the post". Our default action is for the passer to screen for the nearest perimeter player. In this diagram, 2 screens for 1. Obviously, how the defense reacts will determine our cuts.
	
	
		
			Post Help = Hot!
		
			Anytime the ball cannot be passed to the wing or slot due to a trap and/or denial pressure, post help is needed. In this diagram, 5 flashes to the high post. We always want to fill "3 Near & 1 Deep". On the catch, 2 back cuts and 5 makes a play.
	
	
		
			Slot Penetration to Open Post =
		
			4 cracks back
		
			2 baseline drifts
		
			5 stays on the porch opposite the ball
		
			3 fills "1-more" spot
	
	
		
			Slot Penetration to Filled Post =
		
			4 cracks back
		
			2 baseline drifts
		
			5 "undercuts" to get opposite
		
			3 fills "1-more" spot
	
	
		
			Guard to Wing Dribble Hand Off = Flip
		
			Flips (aka DHO) are a means to counter pressure and/or change up ball movement. In this diagram, 1 flip to 2. Much like a ball screen:
		
			-1 and 2 come together (w/the ball)
		
			-2 wants to tun the corner and get "downhill"
		
			-Reading the defense, as with all motion concepts, if very important
		
			Quick Hitter(s): Floppy
	
	
		
			Guard to Guard Dribble Hand Off = Pitch 
		
			Pitches are a means to counter pressure and/or change up ball movement. In this diagram, 1 pitches to 4. The difference between a flip and a pitch is two-fold:
		
			1. It's a guard to guard transaction (slot to slot).
		
			2. Flips tend to be a little tighter in proximity. A pitch is like a rugby pass.
	
	
		
			Flips & Pitches Together = Flip, Pitch & Go
		
			Combining these two actions together require highly skilled ball handlers, but when done efficiently it can be a very hard to guard addition to motion basketball. In this diagram we see a Flip, Pitch & Go:
		
			-1 flips to 2
		
			-2 pitches to 4
	
	
		
			Flips & Pitches Together = Flip, Pitch & Go
		
			With plenty of space to drive, 4 makes a play:
		
			-Gets to the rim
		
			-Kicks out to 1
		
			-Passes to 5
	
	
		
			Fist Out = Ball Screen on Wing/Slot 
		
			-Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side)
		
			-Sprint to screen!
		
			-Set an angle that induces the defender to go over the top of the ball screen
		
			-Drive the ball at least 2 dribbles
	
	
		
			Fist Out = Back Action
		
			-5 holds his screen and then dives hard to the basket
		
			-Often x2 will help with 5 diving/rolling, 2 fills up (aka "Back Action)
		
			-1 reads this a throws back
		
			-3 and 4 must "hold the sideline" and be shot ready
	
	
		
			Fist Down = Ball Screen in Dead Corner
		
			-Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side)
		
			-Sprint to screen!
		
			-Set an angle that induces the defender to go over the top of the ball screen
		
			-Drive the ball at least 2 dribbles
	
	
		
			Fist Up = Ball Screen on the Point
		
			-Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side)
		
			-Sprint to screen!
		
			-Set an angle that induces the defender to go over the top of the ball screen
		
			-Drive the ball at least 2 dribbles
	
	
		
			Flat = Pressure Release for Point Guard
		
			To relieve x1's extended pressure, 5 screens with his butt "flat" (aka squared) to the baseline. 1 attacks the space and makes any of these possible plays:
		
			-Gets to the rim
		
			-Kicks out to 2
		
			-Quick stops and pitches back to 5
		
			*Note: If a forward occupies the porch, "under cut" to the opposite side of the ball (not shown) and be ready to catch and score!
	
	
		
			Pass and Follow = Follow Pass into a Ball Screen
		
			Anytime we have a screening forward pass to a play making guard we encourage this ball screen action.
		
			-Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side)
		
			-Sprint to screen!
		
			-Set an angle that induces the defender to go over the top of the ball screen
		
			-Drive the ball at least 2 dribbles
	
	
		
			Straight Cut
		
			-x2 gets blown up by the screen
		
			-1st cutter (2) hunts shot
		
			-2nd cutter (1) holds screen, rolls to the rim and spaces back out
		
			Remember: When in doubt, space out! 
	
	
		
			Curl Cut
		
			-x2 trails 2 around the screen
		
			-1st cutter (2) tightly curls around the screen, forces help and cuts to the rim
		
			-2nd cutter (1) holds screen and bounces back to the ball
		
			Remember: 2nd cutter always goes opposite of the 1st cutter!
	
	
		
			Flare Cut
		
			-x2 gets off and goes under the screen
		
			-1st cutter (2) reads this, communicates to 1 and flares
		
			-2nd cutter (1) repositions screening angle, holds screen and cuts to the rim
		
			Remember: Passer (4) may have to dribble to improve passing angle!
	
	
		
			Back Cut
		
			-x2 cheats and tries to blow up the screen
		
			-1st cutter (2) reads this and back cuts to the rim
		
			-2nd cutter (1) holds screen and then bounces back to the ball
		
			Remember: 2nd cutter always goes opposite of the 1st cutter!
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