Motion Spots
Offense is spacing, and spacing is offense:
-Strive to keep the two guard spots filled (aka "Square the Top")
-Maintain 12' to 15' spacing
-Floor balance will dictate wing and forward spots
-Take all cuts to the basket (unless post is occupied) and then space out
-When spacing out, fill the open spot. If it's not open, back screen out
Motion Terminology
-Point
-Slot
-Wing
-Forward
-Dead Corner
-Porch
-Landmark
-High Post
Guard to Wing/Forward Pass = Basket Cut
1 uses a front or rear cut depending on how x1 guards the pass (front cut shown here).
Occupied Post = Shallow Cut
1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here).
w/High Post = UCLA Cut (aka Basket Cut)
5 back screens and 1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here).
Guard to Wing/Forward Pass = Middle Screen
1 and 4 must read each other and go opposite.
Shown here 4 is the 1st cutter curling to the basket, and 1 replaces out.
Guard to Guard Pass = Set a Wide Pin Down Screen
1 looks to basket cut first (this is ALWAYS our primary cut) to create proper screening angle (butt to ball).
-Sprint to screen
-Fist up, "Use me!"
-Wait, wide, watch!!!
Guard to Guard Pass = Receive a Flare Screen
1 looks to basket cut first (this is ALWAYS our primary cut) to set up flare cut. 2 creates proper screening angle by positioning his butt to the dead corner.
-Sprint to screen
-Fist up, "Use me!"
-Wait, wide, watch!!!
w/High Post = Chin Cut (aka Basket Cut)
1 uses a front or rear cut depending on how x1 guards the pass (rear cut shown here). 4 looks for 1 cutting to the basket. Several options present themselves here:
-1 screens for 3 and 4 screens for 1 (STS)
-5 screens (WPD) for 2 or ball screens for 4
-4 passes to 3 and cleans up a stagger screen for 2
Guard to Guard Pass = Set a Ball Screen
4 looks to basket cut first (this is ALWAYS our primary cut) to create proper screening angle (butt to sideline). 4 wants to make x1 go over the top of his screen.
-1 needs to drive the ball
-4 rolls/dives hard to the rim (or pops if he can shoot the three)
-Back action for 2 when 4 dives
Wing to Guard Pass = Replace Cut (V-Cut)
Preferred cut in this situation to maintain proper floor balance.
Wing to Guard Pass = Receive a Back Screen
5 creates proper screening angle by positioning his butt to the basket. 3 uses a front or rear cut depending on how x3 guards the pass (rear cut shown here). After 5 holds the screen:
-Pop out if he can shoot the three
-Button hook 3 on the landmark
-Pin down for for cutters changing sides
Post Entry = Spits
Anytime we enter the ball to a player with his back to the basket we "split the post". Our default action is for the passer to screen for the nearest perimeter player. In this diagram, 2 screens for 1. Obviously, how the defense reacts will determine our cuts.
Post Help = Hot!
Anytime the ball cannot be passed to the wing or slot due to a trap and/or denial pressure, post help is needed. In this diagram, 5 flashes to the high post. We always want to fill "3 Near & 1 Deep". On the catch, 2 back cuts and 5 makes a play.
Slot Penetration to Open Post =
4 cracks back
2 baseline drifts
5 stays on the porch opposite the ball
3 fills "1-more" spot
Slot Penetration to Filled Post =
4 cracks back
2 baseline drifts
5 "undercuts" to get opposite
3 fills "1-more" spot
Guard to Wing Dribble Hand Off = Flip
Flips (aka DHO) are a means to counter pressure and/or change up ball movement. In this diagram, 1 flip to 2. Much like a ball screen:
-1 and 2 come together (w/the ball)
-2 wants to tun the corner and get "downhill"
-Reading the defense, as with all motion concepts, if very important
Quick Hitter(s): Floppy
Guard to Guard Dribble Hand Off = Pitch
Pitches are a means to counter pressure and/or change up ball movement. In this diagram, 1 pitches to 4. The difference between a flip and a pitch is two-fold:
1. It's a guard to guard transaction (slot to slot).
2. Flips tend to be a little tighter in proximity. A pitch is like a rugby pass.
Flips & Pitches Together = Flip, Pitch & Go
Combining these two actions together require highly skilled ball handlers, but when done efficiently it can be a very hard to guard addition to motion basketball. In this diagram we see a Flip, Pitch & Go:
-1 flips to 2
-2 pitches to 4
Flips & Pitches Together = Flip, Pitch & Go
With plenty of space to drive, 4 makes a play:
-Gets to the rim
-Kicks out to 1
-Passes to 5
Fist Out = Ball Screen on Wing/Slot
-Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side)
-Sprint to screen!
-Set an angle that induces the defender to go over the top of the ball screen
-Drive the ball at least 2 dribbles
Fist Out = Back Action
-5 holds his screen and then dives hard to the basket
-Often x2 will help with 5 diving/rolling, 2 fills up (aka "Back Action)
-1 reads this a throws back
-3 and 4 must "hold the sideline" and be shot ready
Fist Down = Ball Screen in Dead Corner
-Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side)
-Sprint to screen!
-Set an angle that induces the defender to go over the top of the ball screen
-Drive the ball at least 2 dribbles
Fist Up = Ball Screen on the Point
-Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side)
-Sprint to screen!
-Set an angle that induces the defender to go over the top of the ball screen
-Drive the ball at least 2 dribbles
Flat = Pressure Release for Point Guard
To relieve x1's extended pressure, 5 screens with his butt "flat" (aka squared) to the baseline. 1 attacks the space and makes any of these possible plays:
-Gets to the rim
-Kicks out to 2
-Quick stops and pitches back to 5
*Note: If a forward occupies the porch, "under cut" to the opposite side of the ball (not shown) and be ready to catch and score!
Pass and Follow = Follow Pass into a Ball Screen
Anytime we have a screening forward pass to a play making guard we encourage this ball screen action.
-Unless we call it out as a set play or in transition, we prefer ball screens off of movement (2nd or 3rd side)
-Sprint to screen!
-Set an angle that induces the defender to go over the top of the ball screen
-Drive the ball at least 2 dribbles
Straight Cut
-x2 gets blown up by the screen
-1st cutter (2) hunts shot
-2nd cutter (1) holds screen, rolls to the rim and spaces back out
Remember: When in doubt, space out!
Curl Cut
-x2 trails 2 around the screen
-1st cutter (2) tightly curls around the screen, forces help and cuts to the rim
-2nd cutter (1) holds screen and bounces back to the ball
Remember: 2nd cutter always goes opposite of the 1st cutter!
Flare Cut
-x2 gets off and goes under the screen
-1st cutter (2) reads this, communicates to 1 and flares
-2nd cutter (1) repositions screening angle, holds screen and cuts to the rim
Remember: Passer (4) may have to dribble to improve passing angle!
Back Cut
-x2 cheats and tries to blow up the screen
-1st cutter (2) reads this and back cuts to the rim
-2nd cutter (1) holds screen and then bounces back to the ball
Remember: 2nd cutter always goes opposite of the 1st cutter!
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