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Basketball Play - Double (Quick Hitter)

Double (Quick Hitter)

Alan Peel 10/28/2013

This quick-hitting play can be run to get a quick three-point shot or to get into a four around one offense. For more, check out my website www.coachpeelbasketball.com, sign up for a membership, and get your first 30 days free. This quick-hitting play can be run to get a quick three-point shot or to get into a four around one offense. For more, check out my website www.coachpeelbasketball.com, sign up for a membership, and get your first 30 days free. ThisThis quick-hitting play can be run to get a quick three-point shot or to get into a four around one offense. For more, check out my website www.coachpeelbasketball.com, sign up for a membership, and get your first 30 days free. - See more at: http://content.fastmodelsports.com/basketball/fastdraw/3882/play-Weak-Quick-Hitter-&showEmbed=true#sthash.T3mWDKd1.dpuf This quick-hitting play can be run to get a quick three-point shot or to get into a four around one offense. For more, check out my website www.coachpeelbasketball.com, sign up for a membership, and get your first 30 days free. See More

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Basketball Play - Messina Transition Drill (3v3 Continuous)

Messina Transition Drill (3v3 Continuous)

Kostas Kalogeropoulos 10/04/2022

Great transition drill, good for conditioning and decision making on the fly. Team is divided in two groups of six players each (blue - white). Three players from blue team begin the drill by attacking and then running back to defense (defensive transition). Defensive players (white team) pass the ball to their teammates waiting outside the court. So, the flow for each three players sub-group is this: offense and back to defense, then out. Offense has only six seconds to take a shot since getting the ball in backourt. The team scoring five points first wins the set, every basket counts for one, if a shooting foul is commited then one point is awarded. Play to two or three winning sets. Variations: a) increase offense time to eight seconds and apply early pick and roll or any transition action you like to run. b) make tunrovers count as minus one point, to make players serious about their decision making. c) count game like score and play to 11 points. See More

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