4 Out, 1 In: Primary Break - FastModel Sports

Published 12/10/2021 by Matt Hackenberg Favorite Send to FastDraw Print Embed

About This Play/Drill

We run a structured sideline break to advance makes with pace. A commitment to run is necessary, but we only spend 7-10 minutes a day to ingrain the habits of pushing on both makes and misses. The rim sprint is the most important factor in the primary break as it leads to many easier scoring opportunities.

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  • Basketball Play - 4 Out, 1 In: Primary Break
  • Basketball Play - 4 Out, 1 In: Primary Break
  • Basketball Play - 4 Out, 1 In: Primary Break
  • Basketball Play - 4 Out, 1 In: Primary Break
  • Basic Inbound

    1- Gets high and wide with butt to the sideline in the outlet box, reading what is happening up the court

    2- SPRINTS right rail

    3- SPRINTS left rail

    4- Grabs ball out of net on 0 or 1 bounces, clears the backboard to inbound, and trails the play on the left side by 2-3 steps

    5- Rim SPRINT

     

    No outlets in the "Dead Zone"

  • Denied Inbound (FGM)

     

    1- Gets butt to sideline in the outlet box, reading what is happening up the court, the outletters pass fake sends him on a banana cut to get open middle

    2- SPRINTS right rail

    3- SPRINTS left rail

    4- Grabs ball out of net on 0 or 1 bounces, clears the backboard to inbound, and trails the play on the right side by 2-3 steps

    5- Rim SPRINT

     

  • Pitch Ahead (Primary)

    "If you can, you must"

    Applies to both sides. We are in this phase for 1-2 dribbles in which we are looking to:

    1-2 - Look for rim runner, middle drive, baseline drive, or shot

    1-25 - Rim run seal pass from 2 or 3

    1-5 - Over the top pass to rim runner

    1-3 - Look for rim runner, middle drive, baseline drive, or shot

     

    On a pitch ahead to 3, 1 follows the pass and 4 trails weak side

     

  • Press Offense (Soft Press Breaker)

    When we see soft pressure, we come back to the ball to form a 2-1-2 out of Primary Break. 1 still wants to catch out of the dead zone. If 1 can pitch ahead to 2 or 3, he should still do that. 5 gets to the middle of the zone to "shrink the box," getting directly in the middle of the zone. 4 inbounds quickly and stays behind the ball. On reversal passes we need read spacing and test edges with the dribble. Anytime the ball is passed over the middle man's head, he needs to dive to the rim.