This video shows several end of quarter options for to run plays out of the 4 Corners alignment. You can play just out of the 4 Corners alignment, run a blind pig backdoor, high ball screen or duck in.
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"4" to Score
Guards or shooting forwards can play on the baseline three point line. 1 passes and holds position in the middle. Guards drive when they have the space. Forwards can flash to catch and drive or to read cutters. Tempo control.
Red-No shot, Yellow-Lay-ups+ wide open threes only, Green-freedom to play within the structure
"4" vs Trap
If trapped, 1 cuts middle and 3 replaces. 4 comes sideline to be available. 5 stays put for long pass. We are looking to achieve "diamond spacing" - passes available to the left, right, middle and long opposite
"4-Black"
High post flash to backdoor. 2 needs to be patient on the cut - he cannot cut too soon. He should be reading a head turn from his defender. 4 does not need to pivot to pass - drop it right off his hip. If the pass is not there, 4 needs to turn & face to go 1 on 1 to either score or get fouled. 5 needs to be ready to finish as his man is often a helper.
"4-Gold"
DHO to slot ball screen. 1 must appear to drive the gap to hand the ball off. His goal is to create an advantage with the DHO with a rub screen. 5 wants to screen on the strong side and dives to basket after screening. 1 wants to get in the tail lights of the driver after handing the ball off. 2 needs to slide down the sideline as a spacer with good timing as his defender is a common helper.
"4-Knight"
High post flash to duck-in. 4 needs to catch on 2 pivot to pass. If no entry available, 4 should turn and face and attempt to drive 1 on 1 to score or get fouled. 5 should we walking his man in as the flash is happening and then duck-in while 4 is pivoting to pass.
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